Amazon GameLift is a fully managed service for deploying, operating, and scaling session-based multi-player game servers in the cloud.

Amazon GameLift replaces the work required to host your own game servers, including:

  • Buying and setting up hardware.
  • Managing ongoing activity, security, storage, and performance tracking.

Auto-scaling capabilities reduces payment on resources that are needed, while ensuring that games are available for new players to join with minimal waiting.

A queue creates a group of one or more fleets and defines how to choose the best fleet in the group for a new game session. Queues can contain fleets that are located in different regions.

Use the AWS public cloud integration to discover and collect metrics against the AWS service.

External reference

How Amazon GameLift Works

Setup

To set up the AWS integration and discover the AWS service, go to AWS Integration Discovery Profile and select Gamelift Queue.

Event support

CloudTrail event support

  • Supported (CreateGameSessionQueue, DeleteGameSessionQueue)
  • Configurable in OpsRamp AWS Integration Discovery Profile.

CloudWatch alarm support

  • Not Supported

Supported metrics

OpsRamp MetricAWS MetricMetric Display NameUnitAggregation TypeDescription
aws_gamelift_AverageWaitTimeAverageWaitTimeAverage Wait TimeSecondsAverageAverage amount of time that game session placement requests in the queue with status PENDING have been waiting to be fulfilled.
aws_gamelift_FirstChoiceNotViableFirstChoiceNotViableFirst Choice Not ViableCountAverageGame sessions that were successfully placed but NOT in the first-choice fleet, because that fleet was considered not viable
aws_gamelift_FirstChoiceOutOfCapacityFirstChoiceOutOfCapacityFirst Choice Out Of CapacityCountAverageGame sessions that were successfully placed but NOT in the first-choice fleet, because that fleet had no available resources.
aws_gamelift_LowestLatencyPlacementLowestLatencyPlacementLowest Latency PlacementCountAverageGame sessions that were successfully placed in a region that offers the queue's lowest possible latency for the players.
aws_gamelift_LowestPricePlacementLowestPricePlacementLowest Price PlacementCountAverageGame sessions that were successfully placed in a fleet with the queue's lowest possible price for the chosen region.
aws_gamelift_PlacementregionnamePlacement Placement CountAverageGame sessions that are successfully placed in fleets located in the specified region.
aws_gamelift_PlacementsCanceledPlacementsCanceledPlacements CanceledCountAverageGame session placement requests that were canceled before timing out since the last report.
aws_gamelift_PlacementsFailedPlacementsFailedPlacements FailedCountAverageGame session placement requests that failed for any reason since the last report.
aws_gamelift_PlacementsStartedPlacementsStartedPlacements StartedCountAverageNew game session placement requests that were added to the queue since the last report.
aws_gamelift_PlacementsSucceededPlacementsSucceededPlacements SucceededCountAverageGame session placement requests that resulted in a new game session since the last report.
aws_gamelift_PlacementsTimedOutPlacementsTimedOutPlacements Timed OutCountAverageGame session placement requests that reached the queue's timeout limit without being fulfilled since the last report.
aws_gamelift_QueueDepthQueueDepthQueue DepthCountAverageNumber of game session placement requests in the queue with status PENDING.