Amazon GameLift is a fully managed service for deploying, operating, and scaling session-based multi-player game servers in the cloud.
Amazon GameLift replaces the work required to host your own game servers, including:
- Buying and setting up hardware.
- Managing ongoing activity, security, storage, and performance tracking.
Auto-scaling capabilities reduces payment on resources that are needed, while ensuring that games are available for new players to join with minimal waiting.
Use the AWS public cloud integration to discover and collect metrics against the AWS service.
To set up the AWS integration and discover the AWS service, go to AWS Integration Discovery Profile and select
CloudTrail event support
- Supported (CreateMatchmakingConfiguration, DeleteMatchmakingConfiguration)
- Configurable in OpsRamp AWS Integration Discovery Profile.
CloudWatch alarm support
- Not Supported
|OpsRamp Metric||Metric Display Name||Unit||Aggregation Type|
Matchmaking requests currently being processed or waiting to be processed.
For matchmaking configurations that require acceptance, the potential matches that timed out during acceptance since the last report.
For matchmaking configurations that require acceptance, the potential matches that were accepted since the last report.
Potential matches that were created since the last report.
Matches that were successfully placed into a game session since the last report.
For matchmaking configurations that require acceptance, the potential matches that were rejected by at least one player since the last report.
Players in matchmaking tickets that were added since the last report.
Matchmaking requests that resulted in failure since the last report.
New matchmaking requests that were created since the last report.
Matchmaking requests that reached the timeout limit since the last report.
For matchmaking requests that were put into a potential match before the last report, the amount of time between ticket creation and potential match creation.
For matchmaking requests that were canceled before the last report, the amount of time between ticket creation and cancellation.
For matchmaking requests that succeeded before the last report, the amount of time between ticket creation and successful match placement.