Amazon GameLift is a fully managed service for deploying, operating, and scaling session-based multi-player game servers in the cloud.

Amazon GameLift replaces the work required to host your own game servers, including:

  • Buying and setting up hardware.
  • Managing ongoing activity, security, storage, and performance tracking.

Auto-scaling capabilities reduces payment on resources that are needed, while ensuring that games are available for new players to join with minimal waiting.

Use the AWS public cloud integration to discover and collect metrics against the AWS service.

External reference

How Amazon GameLift Works

Setup

To set up the AWS integration and discover the AWS service, go to AWS Integration Discovery Profile and select Gamelift Config.

Event support

CloudTrail event support

  • Supported (CreateMatchmakingConfiguration, DeleteMatchmakingConfiguration)
  • Configurable in OpsRamp AWS Integration Discovery Profile.

CloudWatch alarm support

  • Not Supported

Supported metrics

OpsRamp MetricAWS MetricMetric Display NameUnitAggregation TypeDescription
aws_gamelift_CurrentTicketsCurrentTicketsCurrent TicketsCountAverageMatchmaking requests currently being processed or waiting to be processed.
aws_gamelift_MatchAcceptancesTimedOutMatchAcceptancesTimedOutMatch Acceptances Timed OutCountSumFor matchmaking configurations that require acceptance, the potential matches that timed out during acceptance since the last report.
aws_gamelift_MatchesAcceptedMatchesAcceptedMatches AcceptedCountSumFor matchmaking configurations that require acceptance, the potential matches that were accepted since the last report.
aws_gamelift_MatchesCreatedMatchesCreatedMatches CreatedCountSumPotential matches that were created since the last report.
aws_gamelift_MatchesPlacedMatchesPlacedMatches PlacedCountSumMatches that were successfully placed into a game session since the last report.
aws_gamelift_MatchesRejectedMatchesRejectedMatches RejectedCountSumFor matchmaking configurations that require acceptance, the potential matches that were rejected by at least one player since the last report.
aws_gamelift_PlayersStartedPlayersStartedPlayers StartedCountSumPlayers in matchmaking tickets that were added since the last report.
aws_gamelift_TicketsFailedTicketsFailedTickets FailedCountSumMatchmaking requests that resulted in failure since the last report.
aws_gamelift_TicketsStartedTicketsStartedTickets StartedCountSumNew matchmaking requests that were created since the last report.
aws_gamelift_TicketsTimedOutTicketsTimedOutTickets Timed OutCountSumMatchmaking requests that reached the timeout limit since the last report.
aws_gamelift_TimeToMatchTimeToMatchTime To MatchSecondsAverageFor matchmaking requests that were put into a potential match before the last report, the amount of time between ticket creation and potential match creation.
aws_gamelift_TimeToTicketCancelTimeToTicketCancelTime To Ticket CancelSecondsAverageFor matchmaking requests that were canceled before the last report, the amount of time between ticket creation and cancellation.
aws_gamelift_TimeToTicketSuccessTimeToTicketSuccessTime To Ticket SuccessSecondsAverageFor matchmaking requests that succeeded before the last report, the amount of time between ticket creation and successful match placement.